Polish - Week 1


Polish time!

No more new features! The last thing on the menu, making more particle effects, adding sounds and fixing remaining bugs is what we’ll be doing for the final two weeks.

Let’s see/hear what has changed.

Sound

If you download the latest build you will notice that there will be quite some additional sounds and music.

Most of it are taken from the free sound website called : https://freesound.org and SoundBible.org These sounds are adapted and changed with the free program called Audacity. Sounds is not something to be underestimated. You’ll be surprised how much actually need a sound when you start working on it. Take the hookprojectile for instance. It has a sound when launched, a sound on hit, a sound when pulling yourself towards the target and a sound when hitting the target on impact. That’s four sounds, for one projectile.

Other sounds that have been added are: bombexplosion, hit on impact for regular projectile, tower state change, dash sound and movement sound.

Particles and visuals

Particles give a lot of player feedback. Something our game was mostly lacking. However we’re not finished on that matter, explosions are bigger now and more clear, the volcano has nice fireballs now and our pickups have some nice particles too now. Also our hook it’s linerenderer got upgraded, providing a more cleaner look when firing.

New hook linerenderer

New hook linerenderer
Main Menu:

While the implementation of the main menu was already there, you still have to make it pretty too. Using the camera, we set up a scene by filling it up with all the art assets. On top of this image we’ll put buttons to guide you through the game itself. Such as start, settings, credits, etc, … .

Hud

Not much but definitely necessary to keep track of the state of the game. Our HUD just shows the amount of lives left for each player.


Volcano

From the last sprint some minor changes were made to the script, but now everything is hooked up and working with the camera shake.

Particles 

All particles are hooked up, but most of them are commented for now, the code is there.

some particles got implemented, but the scale is off because the scale in the artscene is different from the ingame, so need to scale some particles down

fireball  + trail particle, but I still need to figure out how to make the particle follow the actual fireball prefab. This has been taking some time and research, but we'll get there




Art
Rebuilding the Environment

The Environment has been kind of neglected compared to all the gameplay elements. Last week we started creating the environment and used a different workflow to create a contrast between environment and gameplay. The result, while interesting, was not what fits the game. We also shoot ourselves in the foot in terms of layout. Since we used a script to create the environment, we lost a lost of artistic influence over the final design of the level. Change needed to happen. Big Time. So we restructured the environment and got rid of the script. The mountain meshes have already been reworked to fit the new level, with trees and some simple medieval houses to follow. Also the last cannon is done, which finally means all the gameplay elements have their final meshes.

 

Files

05_15_GameProject_POLISH_W1.zip 49 MB
May 15, 2019

Get [Group 16] Hit The Tower

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