Polish - Week 1
Polish time!
No more new features! The last thing on the menu, making more particle effects, adding sounds and fixing remaining bugs is what we’ll be doing for the final two weeks.
Let’s see/hear what has changed.
Sound
If you download the latest build you will notice that there will be quite some additional sounds and music.
Most of it are taken from the free sound website called : https://freesound.org and SoundBible.org These sounds are adapted and changed with the free program called Audacity. Sounds is not something to be underestimated. You’ll be surprised how much actually need a sound when you start working on it. Take the hookprojectile for instance. It has a sound when launched, a sound on hit, a sound when pulling yourself towards the target and a sound when hitting the target on impact. That’s four sounds, for one projectile.
Other sounds that have been added are: bombexplosion, hit on impact for regular projectile, tower state change, dash sound and movement sound.
Particles and visuals
Particles give a lot of player feedback. Something our game was mostly lacking. However we’re not finished on that matter, explosions are bigger now and more clear, the volcano has nice fireballs now and our pickups have some nice particles too now. Also our hook it’s linerenderer got upgraded, providing a more cleaner look when firing.
Main Menu:
While the implementation of the main menu was already there, you still have to make it pretty too. Using the camera, we set up a scene by filling it up with all the art assets. On top of this image we’ll put buttons to guide you through the game itself. Such as start, settings, credits, etc, … .
Hud
Not much but definitely necessary to keep track of the state of the game. Our HUD just shows the amount of lives left for each player.
Volcano
From the last sprint some minor changes were made to the script, but now everything is hooked up and working with the camera shake.
Particles
All particles are hooked up, but most of them are commented for now, the code is there.
some particles got implemented, but the scale is off because the scale in the artscene is different from the ingame, so need to scale some particles down
fireball + trail particle, but I still need to figure out how to make the particle follow the actual fireball prefab. This has been taking some time and research, but we'll get there
Art
Rebuilding the Environment
The Environment has been kind of neglected compared to all the gameplay elements. Last week we started creating the environment and used a different workflow to create a contrast between environment and gameplay. The result, while interesting, was not what fits the game. We also shoot ourselves in the foot in terms of layout. Since we used a script to create the environment, we lost a lost of artistic influence over the final design of the level. Change needed to happen. Big Time. So we restructured the environment and got rid of the script. The mountain meshes have already been reworked to fit the new level, with trees and some simple medieval houses to follow. Also the last cannon is done, which finally means all the gameplay elements have their final meshes.
Files
Get [Group 16] Hit The Tower
[Group 16] Hit The Tower
HIT THE TOWER - the couch game you have been waiting for
Status | Released |
Author | HitTheTower |
Genre | Action |
More posts
- Polish - Week 2May 28, 2019
- Production 2 - Week 3May 08, 2019
- Production 2 - Week 2Apr 24, 2019
- Production 2 - Week 1Apr 03, 2019
- Production 1 - Week 3Mar 27, 2019
- Production 1 - Week 2Mar 19, 2019
- Production 1 - Week 1Mar 12, 2019
- Prototyping - Week 3Mar 05, 2019
- Prototyping - Week 2Feb 27, 2019
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