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Devlog
Submission to DAE Game Projects Jam 2019
[Group 16] Hit The Tower
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Devlog
Polish - Week 2
May 28, 2019
by
HitTheTower
The Finishing Touch The final push. Last moments polishing the art and fixing bugs happened now. Let's see has changed... Particles A lot of particles were added in this push. From the state to the to...
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Polish - Week 1
May 15, 2019
by
HitTheTower
Polish time! No more new features! The last thing on the menu, making more particle effects, adding sounds and fixing remaining bugs is what we’ll be doing for the final two weeks. Let’s see/hear...
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Production 2 - Week 3
May 08, 2019
by
indra.de.backere@student.howest.be
After our creaweak in school we started working on our project again, we did: Playerfeedback (particles, and sound)` A renewed mine cannon! New meshes (not the programmer) environment changes Playerf...
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Production 2 - Week 2
April 24, 2019
by
HitTheTower
Recharging After some recharging during the Spring break, we got back into our programming seats and worked on the following: Playerfeedback (quite a lot already!) New cannon! New pickups! Bug fixing...
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Production 2 - Week 1
April 03, 2019
by
dPilz
#dae, #gameprojects
Tweaking and pacing After last week the main problem was the pacing of the game. It felt slow and didn't feel exciting enough. To fix this problem, we did a lot of tweaking of values and playtested vi...
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Production 1 - Week 3
March 27, 2019
by
indra.de.backere@student.howest.be
#DAE, #GAME PROJECTS
Previous week feedback So last time we dropped a lot of our features, but got informed that we killed too many and decided to change our gameplay and see what would happen this week. We are happy to s...
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Production 1 - Week 2
March 19, 2019
by
HitTheTower
#DAE, #Game Projects
Killing too many darlings After applying the technique ‘Kill your darlings’ (a technique where you dispose a lot of your features), we were informed that we killed too many. So once again we decid...
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Production 1 - Week 1
March 12, 2019
by
EwoutBuyck
#DAE, #GameProject, #Sprint2
Into production The first week of production is over and we already got some basic functionality of our game up and running: Basic movement Dash Rotating the cannon Shooting: Default projectiles Bomb...
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Prototyping - Week 3
March 05, 2019
by
HitTheTower
#Prototype phase, #Week 03, #DAE
A fresh start After concluding that our game would be developed in Unity, we left behind the small prototype we had and restarted, but this time with cleaner code and a better folder structure. This n...
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Prototyping - Week 2
February 27, 2019
by
EwoutBuyck
#Prototyping
Hey there! In the first week we brainstormed about the game we were gonna make and this is what we ended up with: Every player owns a castle on wheels, the castle possesses a number of cannons which c...
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